Well, don’t worry about him. You're right, Predators can take multiple wounds and don't get much benefit from cover. They aren’t good without a bit of help; but like so many units they have benefited greatly from the Traitor Legion special rules and the Chaos Warband formation. (with a Repulsor Executioner and StormRaven) We usually play 1500 pt games and on a 6x4 table. In addition to the normal rules, the following rules apply to Blast weapons: If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. Check out the sick Havocs!! The thing that bothers me the most is that they can only be in a five man squads. Chaos Heavy Weapon Sprues (aka Havocs) Did you know that the Chaos Havoc kit hasn’t been converted to plastic? How do we field these guys now? There fore the Chaos Havocs have two CCWs and the aspiring champion has a special ccw and a normal ccw. So, they all get an extra attack. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. He's challenging the logic that havocs are an auto-take, and it's worthwhile to have the discussion. If it helps at all, I play Chaos (Slaanesh Daemons and some Havocs or Obliterators with some Rhinos) and my father plays Ultramarines. In fact, that heavy bolter was the only option that was re-worked and included with the most recent Chaos Space Marine box: In the past with a ten man squad I could pull the basic bolter guys if they took casualties, keeping the heavy weapons in use longer. Page 1 of 2 - Chaos Havocs tactics/loadout - posted in x HERETIC ASTARTES x: Im trying to wrap my head around the new havocs. Havocs are regular Chaos Space Marines that have a special fondness for heavy and special weapons. I have gone through this with multiple people and the rules for Havocs are consistently over looked. No, it’s finecast resin. Unlike the Imperial Space Marine Heavy Weapon squads the Chaos Space Marine Havocs can be configured to have either a heavy weapon role or a close support role by arming the Chaos Havocs with special weapons. Because the OP is still learning the new rules, just like everyone else, and wanted to discuss in order to understand the logic. I don't think I need to continue with this. That’s because it’s based off the old METAL models from years ago. Havoc Attacks - 1(base), 1(2ccws), 1(Icon), 1(charge). Havocs, like so many of the choices in Codex Chaos Space Marines, are not good on the surface. What are some really good rules of thumb to make sure that the games are fair, fun, and not too short? I can’t wait to see more Chaos Space Marines on the table top. From left to right, it looks like they’ve got a las cannon, a heavy bolter, the new minigun, and rocket launcher with a reloading arm (just like thier loyalist counterpart). We first saw this guy previewed a while back during the first wave of Chaos previews.